Michał Azarewicz, Krzysztof Dębski (Poland)
Platige Image / www.platige.com
How to create beautiful cinematic to show how awesome a game is? How to attract gamers? Imagine you have a script. You put a team together and set a time limit of 2-3 months to get from that script to the final film. Where do you start? Where can you fail? I will try to show how we approach such situations here at Platige and what technologies we use to succeed in making cinematics for IPs like the Witcher, Halo and Warhammer: Total War.
Krzysztof Dębski started as a self-taught visualization artist and has become a fulfilled CG Artist. “Imagine entering an empty cube and making your own world inside on your own terms and with your own concept. That’s what making 3D is for me. Developing your own limits. It’s been that way for the past 5 years, even though I passionately studied architecture and couldn’t imagine my world without it. The most important aspect in life is to keep in motion. Brain motion.”