Q.U.B.E. 2 – Pumping the Production Pipeline
Dan Da Rocha
Toxic Games / www.toxicgames.co.uk
Ever felt like there are 1,001 things to do on a game’s development – in addition to running a team, the business, and marketing? Dan talks about previous development woes, and how by inadvertently hiring a full-time producer everything flipped around and the team became a well-oiled machine. Taking a deeper look at the Q.U.B.E. 2 development process and comparing it to the “make-it-up-as-we-go-along” Q.U.B.E. 1 process, attendees will gain insights into the importance of having a producer onboard – even on the smallest teams.
Dan is the MD at Toxic Games. Securing investment from Indie Fund straight out of university, Dan went on to create the award-winning indie game Q.U.B.E. – and then set up a full-time game studio. Six years on, he has produced games including the multi-award winning Hue and the upcoming Q.U.B.E. 2. Dan regularly attends and speaks at international events, and thrives on sharing knowledge, expertise, and learning new ways to do business in the ever-changing games industry.