Why Pitching Your Game to Publishers Sucks
Pitching your game is a deeply personal event that in no way matches the real life experience. In this talk, Callum (from the perspective of a publisher) will explore this process, and give you tips on how everyone can improve it. Expect memes.
Callum manages Europe for Caffeine.tv, is the scout for Raw Fury Games, and is head of special projects at SUPERHOT. Previously he worked at Oculus and Intel. His job is to work with wonderful developers and help them find success. He’s a GI.biz top 100, MCV 30 under 30, and advises multiple companies. His heart bleeds indie.