director Harum Farocki
The four-part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds. Computer animations are currently becoming a general model, surpassing film. Films have real wind and machine-generated wind. Yet computer images have only one kind of wind. Parallel I delves into the history of styles in computer graphics. Parallel II and Parallel III pursue the boundaries of game worlds and the nature of objects. Parallel IV explores the heroes of games.